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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18
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Description
Adata XPG GAMMIX S70 Blade (AGAMMIXS70B-2T-CS) 2TB NVMe SSD, M.2 Interface, PCIe Gen4, 2280, Read 7400MB/s, Write 6700MB/s, 5 Year WarrantyEnjoy next gen performance with the XPG GAMMIX S70 BLADE PCIe Gen4x4 M. 2 2280 solid state drive (SSD). Sporting the latest PCIe Gen4x4 interface and a host of other capabilities, this SSD is capable of reaching blazing fast read write speeds of up to 7,400 6,800MB per second. Features R W speed up to 7,400 6,800MB s for PC laptop Ultra fast PCIe Gen4 x4 interface Compliant with NVMe 1. 4 Work with PS5 Read speed up to 6,100MB s for PS5 High
Enjoy next-gen performance with the XPG GAMMIX S70 BLADE PCIe Gen4x4 M.2 2280 solid state drive (SSD). Sporting the latest PCIe Gen4x4 interface and a host of other capabilities, this SSD is capable of reaching blazing-fast read/write speeds of up to 7,400/6,800MB per second.Features
- R/W speed up to 7,400/6,800MB/s for PC/laptop
- Ultra-fast PCIe Gen4 x4 interface
- Compliant with NVMe 1.4
- Work with PS5
- Read speed up to 6,100MB/s for PS5
- High-temperature resistant aluminum heat sink which is able to reduce temperatures by up to 20%
- Capacity up to 4TB
- SLC Caching and DRAM cache buffer
- Advanced LDPC ECC Technology
- E2E Data Protection and RAID Engine
- AES 256-bit encryption support
- Compact M.2 2280 form factor – ideal for gaming and high-end desktops
Specifications
Capacity
2TB
Weight
10g / 0.35oz (with heat sink), 7g / 0.24oz (without heat sink)
NAND Flash
3D NAND
Interface
PCIe Gen4 x4
Form Factor
M.2 2280
Dimensions (L x W x T)
80 x 22 x 4.3mm (with heatsink), 80 x 22 x 3.3mm (without heatsink)
Controller
IG5236A1
Sequential read/write (Max.)
Write: 6700MB/s
Read: 7400MB/s
Terabytes Written (TBW)(Max. capacity)
1480TB
MTBF
2,000,000 hours
4K random read/write IOPS (Max.)
750K/750K
Warranty
5-year limited
Operating Temperature
0C~70C
Certifications
CE, FCC, BSMI, KC, Morocco, EAC, RCM, UKCA, RoHS
Storage Temperature
-40C~85C
Shock Resistance
1500G/0.5ms
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
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4.3 ★★★★★
Based on 1539 reviews
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Product Reviews
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard.
If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language.
There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book.
I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience.
I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters.
Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either.
If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material.
Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024