How to Make Money with Junk Bonds
SKU: 41878810834

How to Make Money with Junk Bonds

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How to Make Money with Junk BondsUnearth a Gold Mine in the $1 TRILLION Junk Bond Market "Few experts in this area have been willing to share their inside knowledge with the outside world. None have done it as well and as simply and clearly as Bob Levine has done in his new book." Joel Greenblatt, bestselling author of The Little Book That Beats the Market "A great book by a great investor. . . . I] recommend this book to everyone who wants to acquire some invaluable horse sense

Unearth a Gold Mine in the $1 TRILLION Junk Bond Market

"Few experts in this area have been willing to share their inside knowledge with the outside world. None have done it as well and as simply and clearly as Bob Levine has done in his new book."
--Joel Greenblatt, bestselling author of The Little Book That Beats the Market

"A great book by a great investor. . . . I] recommend this book to everyone who wants to acquire some invaluable horse sense about investing in high yield bonds."
--Martin S. Fridson, author of How to Be a Billionaire

"This is the best book ever written on high yield corporate bond investing. Destined to become an instant classic. . . ."
--Jack Malvey, Chief Global Markets Strategist, Bank of New York Mellon Corp.

"A first-rate introduction and navigation guide to the high-yield world."
--Reading the Markets

"This well-written and occasionally humorous tutorial on investing in speculative-grade corporate debt covers the essential aspects of high-yield debt. . . . As a basic introduction to the high-yield debt market, the book can't be beat."
--The Financial Analysts Journal

Do you think of the junk bond market as an arena of chaos, a financial Wild West, a place to avoid at all costs?

In How to Make Money with Junk Bonds, a pioneer of the junk bond business gives you the insight and information you need to lay that fear to rest--so that you can generate unprecedented profits in this $1 trillion market.

Robert Levine has the credentials to lead both individual investors and the professionals just getting started in the junk bond market. At Nomura Corporate Research and Asset Management, his junk bond funds substantially outperformed both high yield and S&P indices for more than 18 years--and in this book he explains the method he used to achieve such remarkable results. Helping you pick high yield bonds that have a low possibility of default. How to Make Money with Junk Bonds covers:

  • The difference between stocks and bonds--and where junk bonds fit between them in the risk spectrum
  • How to conduct a thorough credit analysis--the key to making money in junk bonds
  • How to evaluate market conditions--and decide when to invest and when to sit on the sidelines
  • Why you should hire a portfolio manager--and how to select the best one for your needs
  • How to invest like a pro--using Levine's personal, proven investing method

The junk bond market isn't the scary place it used to be. Critical information is easier (and cheaper) to obtain, and transparency is greater than it was in the market's early days. How to Make Money with Junk Bonds gives you the tools to root out strong, forward-looking companies poised for growth and generate a level of profitability impossible to achieve in other markets.



Binding Type: Hardcover
Publisher: McGraw-Hill Education
Published: 05/14/2012
ISBN: 9780071793810
Pages: 224
Weight: 0.68lbs
Size: 7.45h x 5.34w x 0.83d
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SKU: 41878810834

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Mike Athey
Louisville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
San Leandro, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Grantham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Chelsea, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
San Leandro, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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