SKU: 43228547881

Tokyo Mango Pitaya Ice 30ml

Sale price$990.00 Regular price$1100.00
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Description

Tokyo Mango Pitaya Ice 30mlTokyo Mango Pitaya Ice 30ml available in Pakistan This product delivers a smooth tropical fruit blend with a refreshing cooling finish. Available at Sticky Fingers in Lahore, Pakistan. Tokyo Mango Pitaya Ice combines ripe mango with exotic pitaya (dragon fruit) and an icy sensation. The compact 30ml bottle is designed for regular use, offering consistent flavor and a clean, refreshing experience. Flavor Experience & Cooling Sensation This flavor

Tokyo Mango Pitaya Ice 30ml available in Pakistan

 This product delivers a smooth tropical fruit blend with a refreshing cooling finish. Available at Sticky Fingers in Lahore, Pakistan. Tokyo Mango Pitaya Ice combines ripe mango with exotic pitaya (dragon fruit) and an icy sensation. The compact 30ml bottle is designed for regular use, offering consistent flavor and a clean, refreshing experience.

Flavor Experience & Cooling Sensation

This flavor features sweet mango as the primary note, complemented by the light and mildly sweet taste of pitaya. The pitaya adds a smooth, exotic touch that balances the richness of mango. A noticeable ice effect enhances the blend, delivering a refreshing finish without overpowering the fruit flavors.

Key Features 

  • Mango and pitaya (dragon fruit) flavor blend
  • Refreshing cooling sensation
  • Smooth and consistent flavor delivery
  • Compact 30ml bottle for everyday use

Specifications

  • Flavor Category: Tropical fruit with cooling
  • Bottle Size: 30ml
  • Nicotine Strengths: 30mg, 50mg
  • Usage Type: Suitable for regular use
  • Storage: Store in a cool, dry place away from direct sunlight

Pros & Cons

Pros

Cons

Smooth mango and pitaya flavor combination

Cooling effect may feel strong for some users

Exotic fruit profile with refreshing ice finish

Limited to fruit-based flavor profile

Available in 30mg and 50mg nicotine strengths

Not suitable for users who prefer non-cooling options

Compact 30ml bottle, easy to carry

Pitaya flavor may feel mild to some users

Consistent quality and reliable flavor delivery

Availability may vary by location

Who Is This Product Best For?

This E-liquid is ideal for users who enjoy cooling tropical flavors with a smooth and slightly exotic fruit profile. It suits those who prefer mango-based blends with a refreshing ice finish and flexible nicotine strength options.

Usage, Safety & Quality Assurance

Use responsibly and follow standard usage guidelines. Proper storage helps maintain flavor quality and cooling consistency. Sticky Fingers ensures product authenticity and maintains consistent quality standards.

Availability & Purchase Information

Tokyo Mango Pitaya Ice 30ml is available at Sticky Fingers, with delivery options depending on your location.

Why Choose Tokyo Mango Pitaya Ice 30ml?

This product offers a smooth tropical fruit blend, a refreshing cooling sensation, and practical nicotine strength options in a convenient 30ml size, making it a reliable choice for users who enjoy mango-forward flavors with an icy twist.

FAQs

What is the price of Tokyo Mango Pitaya Ice 30ml in Pakistan?

The price of Tokyo Mango Pitaya Ice 30ml in Pakistan is Rs. 2,200 at Sticky Fingers.

What nicotine strengths are available?

This product is available in 30mg and 50mg nicotine strengths.

How strong is the cooling effect?

It provides a refreshing cooling sensation that enhances the fruit flavors without overpowering them.

What does pitaya taste like in this blend?

Pitaya adds a light, mildly sweet, and smooth flavor that complements the mango.

Is the 30ml bottle suitable for daily use?

Yes, the compact 30ml bottle is convenient for regular use and easy to carry.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 43228547881

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4.8 ★★★★★
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Thomas J. Shandorf
Whiting, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Alexandria, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Verified Purchase
NS
Louisville, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Alexandria, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Chelsea, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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