SKU: 83340770928

MWNTs (long) 8-15 nm

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MWNTs (long) 8-15 nmProduct Name NameMWCNTs(long) 8 15 nm Product Overview Carbon nanotubes are simple substances composed of carbon atoms, which can be regarded as hollow tubular structures formed by the curling of graphene. On the surface of carbon nanotubes, carbon atoms form bonds with each other in the form of sp2 hybridized orbitals, arranged in a regular hexagonal graphite layer structure. In theory, this hexagonal structure is perfectly and uniformly distributed

Product Name

Name:MWCNTs(long) 8-15 nm


Product Overview

Carbon nanotubes are simple substances composed of carbon atoms, which can be regarded as hollow tubular structures formed by the curling of graphene. On the surface of carbon nanotubes, carbon atoms form bonds with each other in the form of sp2 hybridized orbitals, arranged in a regular hexagonal graphite layer structure. In theory, this hexagonal structure is perfectly and uniformly distributed on the surface of the entire carbon nanotube. In terms of topology, the shared structure and properties between graphene and carbon nanotubes are one of the important factors contributing to their similar properties. However, due to the curvature of the graphite layer in carbon nanotubes and the potential defects that may occur during the growth process, sp3 hybridization may occur in the hexagonal ring structure on the surface of carbon nanotubes, leading to the formation of pentagonal or seven membered rings. Carbon nanotubes are classified into single-walled carbon nanotubes, double walled carbon nanotubes, and multi walled carbon nanotubes based on the curling of graphite sheets with different layers.

There are many preparation processes and methods for carbon nanotubes, and carbon nanotubes with corresponding properties and structures can be prepared through different methods. At present, the main methods for preparing carbon nanotubes include graphite arc method, laser evaporation graphite method, and chemical deposition method. Chemical deposition method has the advantage of large-scale production and is currently a widely used method.


Technical Parameter

Color:black

OD:-15 nm

ID:-5nm

Purity:gt;95%

Length:~50 um

SSA:gt;140 m2/g

True density: ~2.1 g/cm3

EC:>100s/cm


 

Product Features

Multi walled carbon nanotubes have many unique properties:

Excellent mechanical properties: with extremely high strength and toughness. For example, its theoretical strength can reach tens or even hundreds of times that of steel.

Excellent electrical performance: can exhibit good conductivity, depending on aspect ratio, structure, and preparation method.

Good thermal performance: high thermal conductivity, capable of effectively transferring heat.

Large specific surface area: This makes it potentially applicable in fields such as adsorption and catalysis.


Application Fields

1. Composite material reinforcement: Multi walled carbon nanotubes have high strength and toughness. Adding them to matrices such as plastics, rubber, and metals can significantly improve the mechanical properties of the material, such as strength and stiffness. For example, grafting carbon nanotubes onto the surface of carbon fibers to obtain a multi-level structure can enhance the interfacial interaction with organic matrices and the mechanical properties of composite materials.

2. Electronic devices: Although their conductivity is not as single and excellent as single-walled carbon nanotubes, they still have good conductivity and can be used to manufacture high-performance conductive inks, sensors, flexible displays, and other electronic devices.

3. Electrode materials: Can be used as electrode materials for lithium-ion batteries and supercapacitors to improve energy storage and power output capabilities.

4. Catalysts and catalyst carriers: They can serve as catalysts themselves. It can also serve as a catalyst carrier, providing more active sites for catalytic reactions and enhancing catalytic performance due to its large specific surface area and unique structure. For example, acidified multi walled carbon nanotubes can be used as carriers to load composite inorganic salts, resulting in solid acid catalysts with superior catalytic effects than single component iron sulfate.

5. Energy field: In addition to the applications mentioned earlier in batteries, it can also be applied to hydrogen storage materials. The unique hollow structure and nanometer diameter of carbon nanotubes provide favorable conditions for hydrogen storage.

6. Absorbing materials: They have a certain ability to absorb electromagnetic waves and can be used to prepare absorbing materials. They have potential applications in military stealth, electromagnetic shielding, and other fields.

7. In the field of biomedicine: Its unique hollow structure and nanometer diameter can provide space for accommodating drugs, achieve high drug loading, and can pass through cell membranes and various biological barriers to deliver drugs to the inside of cells. In addition, it can effectively reduce the release rate of drugs and improve the sustained release effect.

8. Research field: commonly used in various scientific studies to help researchers explore the properties and potential applications of nanomaterials.


Related Information

Please e-mail for the detailed characterization data.

E-mail:[email protected]

 

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SKU: 83340770928

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Thomas J. Shandorf
Cuba, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
Draper, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Boise, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Los Angeles, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Chelsea, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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