Solenostemon scutellarioides 'UF14-24-1’ ~ FlameThrower™ Salsa Verde Coleus
SKU: 84210428311

Solenostemon scutellarioides 'UF14-24-1’ ~ FlameThrower™ Salsa Verde Coleus

Sale price$71.67 Regular price$79.63
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Solenostemon scutellarioides 'UF14-24-1’ ~ FlameThrower™ Salsa Verde ColeusSalsa Verde Coleus is a tender shade loving evergreen perennial treated as an annual and grown primarily for its dramatic foliage. The narrow serrated foliage is a vibrant chartreuse that becomes more yellow with sun. Best color in part sun and moist, loose well drained soils. The Flamethrower series is sun tolerant and rarely flowers. Type: Annual Height: 1' 1. 5' Spread: 1' 1. 5 Spacing: 1. 5 USDA Hardiness Zone: 10 11 Culture: Full Sun, Part Sun,

Salsa Verde Coleus is a tender shade-loving evergreen perennial treated as an annual and grown primarily for its dramatic foliage.  The narrow serrated foliage is a vibrant chartreuse that becomes more yellow with sun.  Best color in part sun and moist, loose well-drained soils.  The Flamethrower series is sun tolerant and rarely flowers.

Type: 

Annual

Height: 

1' - 1.5'

Spread: 

1' - 1.5’

Spacing: 

1.5’

USDA Hardiness Zone: 

10 - 11

Culture: 

Full SunPart SunFull Shade

Bloom Color: 

N/A

Season of Interest: 

Year-Round

MAINTENANCE NEEDS:   Low maintenance.  No serious pests or diseases.  Watch for spider mites, aphids, and whiteflies.  Wilt may occur with too much sun, while too much shade may make the plant leggy.

LANDSCAPE USES:  Accents or Group Plantings, BordersWoodland GardensNaturalized AreasRock Gardens, and Containers.

COMPANION PLANTS:   Geranium, Elephant EarsSweet Potato Vine

IMAGES: Photoset by Ball Seed, FlameThrower™ Salsa Verde Coleus, (2) Photoset by Penn State Flower Trials, Coleus (Solenostemon) FlameThrower™ 'Salsa Verde' (1)+(2)

*As plants have ranges in appearance they may not appear as the images shown.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 84210428311

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 1096 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Verified Purchase
Mike Athey
Lowell, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Chelsea, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Lowell, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Massapequa, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 27, 2023
I
Verified Purchase
Internetaholic
Lake Worth, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 26, 2025

recommand products