SKU: 84925980703

Harper Bath and Vanity

Sale price$851.85 Regular price$946.50
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Description

Harper Bath and VanityFinish Polished Nickel Category Bath and Vanity Style Elevated Industrial Option UL Approved, UL Damp Rated Family Harper Glass Opal Glossy Voltage 120 VAC Number of Bulbs 2 Additional Info Instruction Assembly Sheet URL, Spec Sheet URL Backplate Height(in) 7 Backplate Width(in) 5. 25 Bulb Shape E26 Medium Base Bulb Type E26 Medium Base Bulb Type Included Not Included Depth 5. 00 Designer Hudson Valley Extension 5 Introduction Date 06 01 2009 Material

Finish Polished Nickel
Category Bath and Vanity
Style Elevated Industrial
Option UL Approved, UL Damp Rated
Family Harper
Glass Opal Glossy
Voltage 120 VAC
Number of Bulbs 2
Additional Info Instruction/Assembly Sheet URL, Spec Sheet URL
Backplate Height(in) 7
Backplate Width(in) 5.25
Bulb Shape E26 Medium Base
Bulb Type E26 Medium Base
Bulb Type Included Not Included
Depth 5.00
Designer Hudson Valley
Extension 5
Introduction Date 06/01/2009
Material Brass
Ship Carton Height(in) 7
Ship Carton Length(in) 16
Ship Carton Width(in) 12
Ship Weight(lbs) 8
Vendor Ship Method UPS
Warranty 1 Year Limited Manufacturer
Weight(lbs) 7
Wire Included 7
ADA Compliant No
Bulb Description E26 Medium Base
Bulb Included No
Bulb Wattage 100
Cable/Wire/Cord 7
Cartons Per Unit 1
Catalog Page 304
Country of Origin VN
Damp Rated Yes
Energy Star No
Installation Orientation Yes
Lamp Inclusion No
Lead Time 1-2 Days If In Stock
Listing UL
Package Type Box
Product Line FG
Returnable Yes
Safety Rating UL
Sell Item Yes
Shade Bottom Width(in) 3.75
Shade Diffuser Material Glass
Shade Height(in) 9.25
Shade Top Width(in) 3.75
Title 24 No
Truck Only No
UL Approved Yes
Wall Only This End Up No
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SKU: 84925980703

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4.7 ★★★★★
Based on 352 reviews
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Verified Purchase
Oilyraincloud
Draper, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Waukegan, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Los Angeles, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Waukegan, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Charlottesville, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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